_animName = _this select 1;

_animPerson = _this select 0;

_animClass = "";

if (_animPerson == "") exitwith { Hint "Some how there was an error check your scripts : or You need to select a name in the player list , if you wish to activate it on all players then click all players or select an indevidiual name to perform that action onto. then click EXECUTE.";};

if (_animPerson == "ALL PLAYERS") then {_animPerson = "";};
if (_animPerson == "EVERYONE BUT ME") then {_animPerson = "FUCKEMGRANDPAIHATEJEWS";};



// ----------------------------------//
switch (_animName) do
{
	case "Cock":
	{
		_animClass = "Ins_Soldier_2";
	};
	case "Cow01":
	{
		_animClass = "Cow01";
	};
	case "Cow02":
	{
		_animClass = "Cow02";
	};
	case "Cow03":
	{
		_animClass = "Cow03";
	};
	case "Break Everything":
	{
		_animClass = "HoneyBee";
	};
	case "Warlord":
	{
		_animClass = "GUE_Commander";
	};
	case "Fin":
	{
		_animClass = "Fin";
	};
	case "Goat":
	{
		_animClass = "Goat";
	};
	case "Hen":
	{
		_animClass = "Hen";
	};
	case "Pastor":
	{
		_animClass = "Pastor";
	};
	case "Rabbit":
	{
		_animClass = "Rabbit";
	};
	case "Sheep":
	{
		_animClass = "Sheep";
	};
	case "WildBoar":
	{
		_animClass = "WildBoar";
	};
	case "Farmwife1":
	{
		_animClass = "Farmwife1";
	};
	case "Hooker1":
	{
		_animClass = "Hooker1";
	};
	case "Ins_Bardak":
	{
		_animClass = "Ins_Bardak";
	};
	case "Ins_Soldier_2":
	{
		_animClass = "Ins_Soldier_2";
	};
	case "Ins_Soldier_Pilot":
	{
		_animClass = "Ins_Soldier_Pilot";
	};
	case "Citizen4":
	{
		_animClass = "Citizen4";
	};
	case "Doctor":
	{
		_animClass = "Doctor";
	};
	case "Priest":
	{
		_animClass = "Priest";
	};
	case "GUE_Commander":
	{
		_animClass = "GUE_Commander";
	};
	case "GUE_Soldier_Scout":
	{
		_animClass = "GUE_Soldier_Scout";
	};
	case "RUS_Soldier1":
	{
		_animClass = "RUS_Soldier1";
	};
	case "USMC_LHD_Crew_Blue":
	{
		_animClass = "USMC_LHD_Crew_Blue";
	};
	case "USMC_Soldier_Pilot":
	{
		_animClass = "USMC_Soldier_Pilot";
	};
	case "CDF_Soldier_Light":
	{
		_animClass = "CDF_Soldier_Light";
	};
	case "CDF_Soldier":
	{
		_animClass = "CDF_Soldier";
	};
	
};

nil = [_animPerson, 23, _animclass] execVM "wuat\scripts\Dwarden.sqf";